This is my little site devoted to my favorite wargames, ADLG, ADLG-R, Field of Glory Renaissance, Gruntz and what ever else I discover.
Monday, 28 January 2019
ADLG-R. Early Louis XIV vs English Parliamentarians
Another game of ADLG-R with a few new rules. We reduced the points cost for pike and shot so we could have a few more troops, which gave a better game feel. The rear support rule was changed so that if you had rear support and beat the required roll by 2+, you remove two cohesion markers. This made rear support quite effective , especially with lots of shooting.
The French didn’t have much luck again, the English out shot them and beat them in melee.
Thursday, 10 January 2019
ADLG-R Later Louis XIV vs Later Danish
For this weeks test, we tried the two later renaissance period armies, I fielded the Later Louis XIV (approx 1671) vs Later Danish (1691).
One of the things that has come out of the tests so far is I need to redo the points for the pike and shot. They are over priced and you don't get a very large army.
We are playing on the standard sized table for 15mm, being 30 UD wide. For a 200 point game, I had four pike & shot, two heavy artillery, two dragoons, two elite horse, a medium cav carbine and a horse pistol.
The Danes had slightly more foot, but they were LMI - Shot Bayonet, a medium gun, a dragoon and some horse.
We did have lots of spare space, both of us had at least 15UD spare space.
Anyhow, back to the game.
Louis won the initiative and invaded Denmark. Louis had become bored of the croissant and wanted a butter danish.
The table was very open, I had a good hill with a field on it in my centre and another field right behind it.
The brown felt are plantations (which we forgot about in the game)
I split my army on both sides of the hill for some stupid reason where the Danes lined up in a more classical approach. I did include a flank march, sending a Dragoon, Medium Cav Carbine and Horse Pistol off to my right.
Turn 1, the French advance and the flank march arrives!
End of Turn 1, the French and Danish shooting fails to impress anyone.
Turn 2, The French flank march arrives.
I push my troops on the left hand side who were deployed incorrectly. The French CnC decides to advance "cautiously", rolling a one for pips, again.
Turn 3
It's not looking good for Louis's desire for a buttered danish.
The French flank march charges into the LMI-Shot Bayonet and fails to do anything.
The Danish shooting proves to be very effective, hitting nearly all their targets. The only French success is to hit the LMI-Shot Bayonet advancing towards the hill.
Turn 4
It's all gone horribly wrong from the French.
The flank march was destroyed or pushed off the table.
In the centre, the line infantry made a brave attach on the Danish foot, hoping that their "Espirt du Corps" would break their opponents. Instead, the Danes held and then mounted a counter charge.
Turn 5
King Louis graciously allowed the Danish king to retain their pastries and went back to France declaring the battle a victory for the French, while only having one Guard Horse, Guard Pike & Shot and an Heavy gun left.
One of the things that has come out of the tests so far is I need to redo the points for the pike and shot. They are over priced and you don't get a very large army.
We are playing on the standard sized table for 15mm, being 30 UD wide. For a 200 point game, I had four pike & shot, two heavy artillery, two dragoons, two elite horse, a medium cav carbine and a horse pistol.
The Danes had slightly more foot, but they were LMI - Shot Bayonet, a medium gun, a dragoon and some horse.
We did have lots of spare space, both of us had at least 15UD spare space.
Anyhow, back to the game.
Louis won the initiative and invaded Denmark. Louis had become bored of the croissant and wanted a butter danish.
The table was very open, I had a good hill with a field on it in my centre and another field right behind it.
The brown felt are plantations (which we forgot about in the game)
I split my army on both sides of the hill for some stupid reason where the Danes lined up in a more classical approach. I did include a flank march, sending a Dragoon, Medium Cav Carbine and Horse Pistol off to my right.
Turn 1, the French advance and the flank march arrives!
End of Turn 1, the French and Danish shooting fails to impress anyone.
Turn 2, The French flank march arrives.
I push my troops on the left hand side who were deployed incorrectly. The French CnC decides to advance "cautiously", rolling a one for pips, again.
Turn 3
It's not looking good for Louis's desire for a buttered danish.
The French flank march charges into the LMI-Shot Bayonet and fails to do anything.
The Danish shooting proves to be very effective, hitting nearly all their targets. The only French success is to hit the LMI-Shot Bayonet advancing towards the hill.
Turn 4
It's all gone horribly wrong from the French.
The flank march was destroyed or pushed off the table.
In the centre, the line infantry made a brave attach on the Danish foot, hoping that their "Espirt du Corps" would break their opponents. Instead, the Danes held and then mounted a counter charge.
Turn 5
King Louis graciously allowed the Danish king to retain their pastries and went back to France declaring the battle a victory for the French, while only having one Guard Horse, Guard Pike & Shot and an Heavy gun left.
Friday, 28 December 2018
ADLG - Hussites vs Medieval Germans
Something a bit different to the the ADLG-R testing I've been doing.
One of the guys at the club has just finished a Hussite army for ADLG and wanted to give it a go.
So, who to face them? Medieval Germans with some Landschneckts!
Look at all those Warwagons. Hopefully my Pike based wrecking bars will work.....
Close up of the Landschneckts
The Warwagons start forming a line. My, that is a big gun!
One of the guys at the club has just finished a Hussite army for ADLG and wanted to give it a go.
So, who to face them? Medieval Germans with some Landschneckts!
Look at all those Warwagons. Hopefully my Pike based wrecking bars will work.....
Close up of the Landschneckts
The Warwagons start forming a line. My, that is a big gun!
Friday, 14 December 2018
ADLG-R Early 30 Years War German Protestants vs Imperial Spanish
Got ADLG-R onto the table tonight. I brought Early 30 Years War German Protestants vs Later Imperial Spanish. First time we got to play with Later Tercios.
The Germans won the initiative and invaded Spain, mostly in the plains with a nice open table
.
The German left and right hand command were identical with a Dragoon, 2 Elite Heavily Armoured Cav Caracole and 2 Heavy Cav Carbine. The Central command was all the foot, an Early Tercio on the left, a medium artillery, 2 Pike & Shot and a Musket only unit in the centre. Facing it on the wings were similar commands to the Germans and in the centre were three Later Tercios, one of which was Elite and two Pike & Shot - Reduced Musket.
The Germans advance and take a hit from artillery
End of the German turn 1
The Germans advance and take fire from the artillery and generally loose the shooting exchanges
The Spanish retaliate with the Tercios charging and decimating a Pike & Shot in one turn, with it taking 8 cohesion in one turn.
The Spanish almost broke the Germans, missing it by one point.
Thursday, 29 November 2018
ADLG-R The Unofficial Fan Version
I'm a big fan of the Renaissance period and over the last year have been tinkering with extending ADLG to cover the period. Using a draft ADLG-R I found on the ADLG Forum and then an updated version from a few years later, I have put together a small supplement that can extend ADLG to the Renaissance period. Herve has kindly allowed me to post what I've been working on for people to have a play with.
Please note, this is an unoffical fan supplement.
One key difference to the base set of ADLG rules is the idea of the "double unit" for foot battle troops of the period. From a visual perspective, the idea of a single element "Pike & Shot" unit doesn't work for me, so, I've gone with the idea of a double based unit. This allows you to have the visual of a larger foot unit that has to stay together for support during the game. It counts as two seperate units for the perspective of melee & shooting, but takes cohesion as one larger unit.
Gives you the feel of larger foot units being tougher, with mounted being able to work the flanks but would need to soften up a foot unit with shooting before charging it frontally.
You can find the files here
Interested to see what people think.
Tuesday, 27 November 2018
15mm Samurai for ADLG
My Samurai for ADLG are now finished.
These are from Eureka Miniatures in Australia
http://www.eurekamin.com.au/index.php?cPath=87_102_106
other than the baggage, which is from Museum Miniatures in the UK
Looking forward to getting these on the table
These are from Eureka Miniatures in Australia
http://www.eurekamin.com.au/index.php?cPath=87_102_106
other than the baggage, which is from Museum Miniatures in the UK
Looking forward to getting these on the table
The Baggage
Mad Drummers, will be used for Ambushes or ZoC Marker
The Commander in Chief
Sub Generals
Samurai
Ashigaru with Bow
Warrior Monks
Mounted Bow
Ronin!
(Warrior monks with a spare Samurai general figure)
Impact Mounted
Thursday, 18 October 2018
More rebasing for ADLG-R
Been busy rebasing and paining a few extra figures for ADLG-R.
We've now got a version 1 of the document and starting to do some testing in the club.
So, I needed to make a Later Tercio, a later Pike & Shotte unit and some Horse that I could use as 30 years close combat/impact pistol guys
Later Pike & Shotte,
These are from the League of Ausburg army, from the FoGR Duty & Glory book
Lots of shooters
80mm wide, 40mm deep
Later Tercio
80mm wide, 60mm deep
Impact Horse (from Old Glory 15s)
Will be using these for Swedish Hakapelite
We've now got a version 1 of the document and starting to do some testing in the club.
So, I needed to make a Later Tercio, a later Pike & Shotte unit and some Horse that I could use as 30 years close combat/impact pistol guys
Later Pike & Shotte,
These are from the League of Ausburg army, from the FoGR Duty & Glory book
Lots of shooters
80mm wide, 40mm deep
Later Tercio
80mm wide, 60mm deep
Impact Horse (from Old Glory 15s)
Will be using these for Swedish Hakapelite
Subscribe to:
Posts (Atom)







































