Showing posts with label USK. Show all posts
Showing posts with label USK. Show all posts

Tuesday, 26 January 2016

USK 2016 Result

Tim and I took our mighty Italian Condotta (Napolitan) and Ordonnace French to Usk and had a cracking time and ended up with 2nd place!

We played against the Belgium team first, a father and son combination and was beaten quite convincely.  Not sure what went wrong but it all went down hill....




One thing I forgot to do was take any more photos.

This is of game 1 vs a Turk and Serbian army.

My knights line up for the charge but it didn't go well from there.



Saturday, 16 January 2016

Usk 2016

1st comp of the year.

This time, I'm not playing FoGR, I'm partnering up with Tim of Madaxeman fame to play in the ADLG doubles comp he's running.

We are bringing a power army to the comp.

GODENDAG 2016

15mm ANCIENT / MEDIEVAL / RENAISSANCE
DOUBLES COMPETITIONS
  • FoGAM, 
  • FoGR,
  • DBM,
  • L'Art de la Guerre
23rd & 24th JANUARY 2016

L'Art de la Guerre
  • 15mm, 400 points doubles, made up of 2 x 200 point armies (each army must be no more than 210 points with a total combined army size of maximum 400 points). The armies chosen must be listed as potential allies in either army list.
  • Commands from each 200 point "army" may be mingled at deployment however each player must command the 3 adjacent commands in their "half" of the table.
  • The break point of the army is a single break point for the combined armies - the armies do not "break" individually.
  • If flank marching or ambushing 1 command (per player) it is permitted to start with 2+3 commands (per player) and then "transfer" one command to maintain the 3+3 requirement when the flank march arrives / ambush is revealed in order to disguise the flank of arrival. On the same principle, if only one flank march /ambush is being attempted, either player may roll for the flank march/ambushing command. 
  • Terrain is as for a single army 400 point game. Terrain types from either ally may be chosen. Only one strategist per pair can be used to move/remove terrain. 
  • Initiative die roll modifier is based on the aggregate initiative values of both armies
  • Each player has a separate standard camp that must be deployed in their half of the table. The loss of each camp counts as per the standard 200pt rules 
  • Teams are expected to roll for and move 2 commands (ie 1 command per player) simultaneously in order to not unduly delay play, and to resolve combats together as well where possible 
  • Armies drawn from Dark Ages, Feudal Ages and Late Medieval Ages lists (125-266 inclusive)
  • 4 Games, same games times as the other periods

Sunday, 18 January 2015

Usk 2015 results

Woot!

We got third!

Bringing a mass mounted army to what we found to be a heavy foot comp might not be the best idea.....

We did a fair bit of dancing around while the artillery started shelling anything it could.

One of the highlights was the final game between Simon and Simon where we broke a large veil and a tercio with just artillery fire!  We still lost the game 8-12, but it was just enough to get us third.


Game 1 was vs Stephen Stead and his very tough Huguenot French , 10-10 draw
Game 2 was vs Joe and Geoff and their 22 battle group Ming Chinese, 16-4 win
Game 3 was vs Chis Ager and his Ottomans, 23-2 win.
Game 4 was vs Simon and Simon and their Imperial Austrians, 8 - 12 lost.

Usk 2015 runners and riders


So,

the runners and riders have been published for Usk




Usk 2015

For Usk this year, Nigel and I partnering up for the FoGR comp.

These are the rules

Last Gasp of the Arquebus

Any army worldwide 1570-1609.
No more than one BG with Muskets.
At least 16 bases of mounted battle troops. No more than half of all mounted battle troops can be Superior or Elite.
No more than half of all foot battle troops can be Superior or Elite.
Army must have at least 6 bases of foot battle troops per heavy or medium artillery base.

Not to exceed 900 points.

We brought to the competition an Imperial Austrian army, heavy on the mounted.

Are focus was four heavy guns, three heavily armoured superior cuirassiers and superior bow.

T

Monday, 20 January 2014

Usk 2014

its 2014 and time to go to the first FoGR comp.

Paddy and I joined up again for another crack at Usk.  Paddy chose the army, Ottoman Turks, so all I had to do was bring money for beer.

this was the theme

GODENDAG 2014

Image

15mm ANCIENT/MEDIEVAL/RENAISSANCE DOUBLES COMPETITIONS


Field of Glory Competitions: 

Age of Pike and Lance

As a tribute to George Gush, this theme will include any army from 1420 to 1570. 

Not to exceed 900 points.

No troops with Impact Pistol can be fielded, nor any non-light troops with Musket/Musket* or Salvo. 

The FOGR list must be used if available for the date of the army. Armies dated prior to the commencement of the FOGR lists must be legal under the FOGAM lists, with the following changes to make them fit the FOGR rules:

1) Points cost: All points costs are as per the FOGR rules. To facilitate the correct application of these points values, please could all armies (if possible) be submitted using Paul Freeman’s excellent spreadsheet, the latest version of which can be found onhttp://www.badwargamers.org.uk/ (follow the downloads link).
2) Capabilities: Lancers capability counts as Heavy Lancers if the troops are Knights, Light Lancers otherwise. Mounted Light Spear capability counts as Light Lancers. Skilled Swordsmen capability counts as Swordsmen. Offensive and Defensive Spearmen capability count as Spearmen. Longbows count as Bows. Firearms count as Bombs if the troops are using bombs (e.g. Naffatun), Arquebus if the troops are foot using handguns, Carbine if they are mounted using handgun.
3) Troop types: Knights count as Gendarmes. Cataphracts count as Cavalry. All tribal or Japanese Medium Foot count as Warriors. The Umpire’s decision will be final as to what constitutes tribal. Where guidance is needed, consult any later equivalent army in the FOGR lists and assume the same classification applies.
4) Armour: All European Protected Heavy (or Determined) Foot can be fielded as Unarmoured or Armoured. Up to a total of 2 battle groups of the Protected Medium Foot battle groups in a European army can be fielded as Armoured, the rest must be Unarmoured. Non-European Protected foot, and all Protected mounted, must be fielded as Unarmoured. The Umpire’s decision will be final as to what constitutes European. Heavily Armoured Knights are treated as Fully Armoured, whether mounted or (where permitted) dismounted. Heavily Armoured Cataphracts are treated as Heavily Armoured. Heavily Armoured foot are treated as Heavily Armoured.
5) List amendments:
i. All Drilled Average Knights specified as “mercenary” (including Burgundian Ordonnance men-at-arms) gain the option to be fielded as Superior. Armies with Drilled Superior Knights gain the option to upgrade one battle group of these to Elite.
ii. All Heavy or Determined Foot battle groups including Pikemen can be up to 16 bases in size. (Provided of course that the total bases allowed by the army list permits this). Up to 2 bases in a pike unit can have heavy weapon instead of pike. (This does not contribute to any minimum of heavy weapon bases).
iii. Swiss Heavy Foot are treated as Determined Foot, and can be Unarmoured or Armoured, Superior or Elite. 
iv. Ottoman Turkish armies cannot have more than ½ of their Timariots battle groups as Superior.
v. Christian Nubian armies cannot have more than ½ of their Medium Foot (Warrior) archer battle groups as Superior.
vi. Muromachi Japanese armies can have up to ½ of their “Bushi and followers” battle groups as Superior. (Warriors). 

The Umpire reserves the right to disallow any item in a list that he feels exploits a loop-hole in the above amendments. If you need clarification on any point, or you think I have missed anything in the above amendments, please contact me on rbs@byzant.demon.co.uk.

Here is the runners and riders



We ended up 5th!

Sooo hard, the turks wouldn't die, but with all the armoured keils we faced, we couldn't get more than a draw for three of the five games.


Monday, 21 January 2013

Usk 2013

So,

I got to give my new Louis XIV army a run this weekend in Wales and they did rather well.

We managed to get to Wales, not withstanding the snow, red alerts and general panic.


I teamed up with Paddy from Oxford and we had a cracking time.

We didn't loose the army once, but on the same side, weren't able to get a big win anywhere.  All the armies we faced were tough and proved hard to crack.

Rnd 1 9-11 vs Ottoman Turks
Rnd 2 12-8 vs Imperial Austrians
Rnd 3 10-10 vs Later Russians
Rnd 4 18-2 vs Later Swedish.

Various Photos

Rnd 1
Janissaires moving into the enclosed fields.  Dragoons thinking, maybe we shouldn't play with 8 muskets hiding behind a wall.


The french holding off the Turkish cav

Rnd 2, Imperial Austrians holding a flank.  Maybe I won't send my cav down that way.

The French redeploying.

Rnd 3, the Russian defensive position.  Four heavy guns on a hill, 4 light guns next to the hill, everything supported by infantry.

The Russian infantry leave their defensive fortifications to say hi to the French.  The light horse remember they have an appointment somewhere else.

The Russians advance towards the French inf while redeploying their flank away from the flank march.