Wednesday, 12 April 2017

Roll Call 2017 Results

The Swedes came, saw and almost conquered.


I managed three big wins, only loosing to Stephen.  Stephen and I were having a good old punch up with the Swedes slowly beating on the Swiss when a general allowing himself to be killed.  The resulting chaos saw 5 battle groups of foot all go disrupted or fragmented in one turn, which turned the tide to the Swiss.




Just a bit more Sabaton to enjoy, Carolus Rex


Sunday, 2 April 2017

Roll Call 2017, release the Swedes!

Roll Call 2017 is up soon and I'll be playing in the FoGR 25mm period.

Little sad to see that the 15mm FoGR period got cancelled as there was only one entrant.

So, I'm bringing out my 25mm Later Swedes again for a run. 

I may be listening to some Sabaton to get inspired!

30 Years Pike & Shot for ADLG-R

I've painted up and based some pike & shot for the ADLG-R beta rules.

ADLG is based on a 40mm frontage while FoGR is a 120mm frontage.

One of the ideas in ADLG-R to represent the larger, trained foot units in the 30 years war periods is to double base units.  This makes them tougher and self supporting but loose the flexibility of single based units.

Will be interesting to see which way the rules go

The units

The Early Tercio.  It's based 80mm x 80mm.  It gives you the visual effect of an early tercio but too much easier to transport than the FoGR one which is 160mm square.








A few cuirassiers painted up




Friday, 31 March 2017

ADLG-R Early Swedes vs Early 30 years War Germans

Dave and I had our first game of ADLG-R and it wasn't bad.

Dave brought Early Swedes and I brought my trusty Germans.  The Germans ended the game victorious and a bunch of questions came out of the game.

I had my troops double based, so, pike and shot were 80mm wide, where as Dave was using his old FoGR bases, so, everything was 40mm wide.

The Germans won the initiative and attacked. I had the early tercio (just because I painted it)  and advanced toward the swedes.


The Germans get into firing range.  Our pub/club doesn't have the best of lighting......




A few turns later.  As nearly everyone has a gun, just about every base has at least a cohesion marker.

ADLG-R

The CLWC has been bitten hard by the ALDG bug and we've been really enjoying it.

As I've been playing it, my mind has been thinking, "Could this work for Renaissance?"

A bit of digging around and I found a beta version of the ADLG-R rules, basically a seven page expansion to the ADLG rules.

So, last night we gave them a run.

Overall, for a beta, they worked very well.  We got the same feel of "renaissance" we got from FoGR, but using the ADLG mechanics.

One of the debates with the beta rules is how to represent pike and shot units.

In FoGR, they are represented by four bases of musket and two pike bases.

As ADLG is an element game, how do you do this?

one suggestion is to have a single base, 1/2 spear, 1/2 musket, treat the unit as a mixed unit.

The other one, is to combine two bases together, giving you an 80mm wide by 40mm deep base that moves as one unit.

I couldn't resist, Museum Miniatures had a sale on....

Early Tercio (80mm x 80mm)



Standard Pike & Shot units





Thursday, 23 March 2017

Time off from FoGR

I'm going to be taking most of 2017 off from FoGR and give ADLG a good run.

After Britcon last year I was becoming very jaded/bored with FoGR and over a few pints was chatting with my club mates.  I hadn't realised I'd been playing FoGR at over 8 comps a year for the last five years, plus club games.

So, for 2017, I'm going to just play at the 25mm comp and a few doubles comps.

I've been participating in the FoGR v2 forum a bit, but work has been pretty full on for the last six months,  which hasn't left much time to play of the forums.  I'd rather spend time at the club than on the computer.


ADLG-R Beta

The CLWC has really adopted ADLG as our main set of ancient rules, with games like DBMM and FOGAM having basically died off.

The rules allow for a lot of granularity with different weapon types and armour.  This naturally made me start to think about how this would go with a renaissance army, so, I went looking.

I found on the ADLG forum a beta of ADLG-R.  It's a five page expansion to the core rules which covers up to the rise of the bayonet, so, around 1699 ish.

ADLG is a single element based game, so, one of the big questions is how do you represent pike and shot units?

ADLG-R has two options, retain single elements or, go for double based elements.

The double based elements allows you to visually represent a larger foot unit, like a tercio or pike and shot unit and give it the integral support the pike provides the shot.

So, I've gone and about some new foot and based up five pike and shot units and one early tercio.

Now to get a game on....