Friday, 14 December 2018

ADLG-R Ealry 30 Years War German Protestants vs Imperial Spanish


Got ADLG-R onto the table tonight. I brought Early 30 Years War German Protestants vs Later Imperial Spanish. First time we got to play with Later Tercios.



The Germans won the initiative and invaded Spain, mostly in the plains with a nice open table
.

The German left and right hand command were identical with a Dragoon, 2 Elite Heavily Armoured Cav Caracole and 2 Heavy Cav Carbine. The Central command was all the foot, an Early Tercio on the left, a medium artillery, 2 Pike & Shot and a Musket only unit in the centre. Facing it on the wings were similar commands to the Germans and in the centre were three Later Tercios, one of which was Elite and two Pike & Shot - Reduced Musket.

The Germans advance and take a hit from artillery
End of the German turn 1

 The Germans advance and take fire from the artillery and generally loose the shooting exchanges




 Turn 3, the Germans charge on the right hand flank, hoping to catch the disrupted mounted, but fail to purse (rolling a 1).


The Spanish retaliate with the Tercios charging and decimating a Pike & Shot in one turn, with it taking 8 cohesion in one turn.








 The next turn the Germans exploit the right hand flank and charge the Pike & Shot hanging out on the right hand side, creating a nice gap.


 The game ends with a German Reiter unit breaking off, seizing the opportunity to sack the camp.

The Spanish almost broke the Germans, missing it by one point.



Thursday, 29 November 2018

ADLG-R The Unofficial Fan Version


I'm a big fan of the Renaissance period and over the last year have been tinkering with extending ADLG to cover the period. Using a draft ADLG-R I found on the ADLG Forum and then an updated version from a few years later, I have put together a small supplement that can extend ADLG to the Renaissance period. Herve has kindly allowed me to post what I've been working on for people to have a play with.


Please note, this is an unoffical fan supplement.


One key difference to the base set of ADLG rules is the idea of the "double unit" for foot battle troops of the period. From a visual perspective, the idea of a single element "Pike & Shot" unit doesn't work for me, so, I've gone with the idea of a double based unit. This allows you to have the visual of a larger foot unit that has to stay together for support during the game. It counts as two seperate units for the perspective of melee & shooting, but takes cohesion as one larger unit.


Gives you the feel of larger foot units being tougher, with mounted being able to work the flanks but would need to soften up a foot unit with shooting before charging it frontally.



You can find the files here



Interested to see what people think.

Tuesday, 27 November 2018

15mm Samurai for ADLG

My Samurai for ADLG are now finished.

These are from Eureka Miniatures in Australia
http://www.eurekamin.com.au/index.php?cPath=87_102_106

other than the baggage, which is from Museum Miniatures in the UK

Looking forward to getting these on the table





The Baggage
 Mad Drummers, will be used for Ambushes or ZoC Marker

 The Commander in Chief

Sub Generals


Samurai


Ashigaru with Bow

Warrior Monks

Mounted Bow
 Ronin!
(Warrior monks with a spare Samurai general figure)


Impact Mounted


Thursday, 18 October 2018

More rebasing for ADLG-R

Been busy rebasing and paining a few extra figures for ADLG-R.

We've now got a version 1 of the document and starting to do some testing in the club.

So, I needed to make a Later Tercio, a later Pike & Shotte unit and some Horse that I could use as 30 years close combat/impact pistol guys

Later Pike & Shotte,

These are from the League of Ausburg army, from the FoGR Duty & Glory book
Lots of shooters
80mm wide, 40mm deep

Later Tercio
80mm wide, 60mm deep


Impact Horse (from Old Glory 15s)
Will be using these for Swedish Hakapelite

Wednesday, 19 September 2018

ADLG-R AAR New Model English vs Early 30 Years War Swedish

After a few return flights to Australia (have to love 96 hours on a plan.....) I've got our version of ADLG-R up to a point where it's playable and time to give it a go.

A few of my club mates are keen to give a go.

Game size is 200 points and we had around 19 elements worth on the table.
To represent pike & shot, I've modified the idea of a Mixed Unit.  So, a Pike & Shot unit fights as Heavy Foot Spear and shots a LMI Bow, but with a Musket.

The unit is 80mm wide, 40mm deep and fights like a War Wagon.  It allows for integral support and allows for some fun ideas.

To represent the Swedish "Salvo" tactic, I'm treating the Swedish Pike & Shot as having Impact with Furious charge vs Foot, but shoot with a minus.

The English horse are treated as Medium Knights but with no armour.

The Swedish horse are a combination of Medium Knights with Impact to Medium Cav with Carbine.

The Swedes win the initiative and invade England.  The English deploy a Water Way to limit the table and give them a secure flank.

The Swedish dragoons deploy to the right hiding in the field

In the centre seven pike & shot units deploy.

On the left flank, the Swedish Hakkapeliita and Latta Ryttare 
  deploy with Carbine horse as support.

The English deploy several pike & shot units in the centre with eight units of horse, four on each side.

The Swedes advance.  I've added the idea of checker board movement for group movement.


The English form up, bracing for the Swedes



The Swedes make contact on the left flank.  The right flank is slowed down, trying to prevent the English horse from flanking them.








The lines clash together, both taking casualties.  The Swedish foot finally break thru.




 The Swedes win narrowly.

All in all, everything worked very nicely.  Time to get some more practice games in.




ADLG-R Beta

The CLWC has really adopted ADLG as our choice set of rules for Ancients.

This has naturally lead us to think about adapting the rules to other periods.

A few of us are keen Renaissance players and have started modifying the rules to play in this period.

There have been a few versions of this rules posted on the ADLG forums and I've gone and used this as the basis to a writing a set of rules.

The basic idea is to use the ADLG rules as they are with the minimum tweaks to reflect the period.

I'm focusing the 30 Years war period as this is what the majority of my club mates have an army in.  The rules will cover from the Pike & Shotte up to the rise of the Bayonet, basically 1600 ish to the 1696.

I'm not worrying about including the Italian Wars as the ADLG rules can cover these.  I've played a lot of this period in FoGR and while very impressive looking, its a lot of "push me/shove you" and most games end up in a draw.

It's been fun to write these rules/expansion up and push some soldiers around on the table.

Tuesday, 15 August 2017

Britcon 2017


The Elephants WON!!!!!






The mad experiment of the Elephants worked, much to my surprise.  It was fun to see peoples expression when I deployed 10 elephants.  

End result was three big wins and three winning draws.  It does help when you have an army of 18 battle groups, it allows you to loose a few. 

At Britcon we were trying out the v1.9 rules that have been developed on the forum.  The only deviation from the forum rules were the points cost for mounted.  

Game 1 vs Stephen's Burmese.  

The two elephant armies line up against each other.  22 elephants on the table, 35 battle groups.

the table did seem to be sagging in the middle......

Stephen deployed with a mass of elephants on one side, plus a flank march.  Just what I needed, cav in my rear....



The Elephants advance!

I had my elephants more spread out, Stephen went with the big hammer option

All the elephants charge, after the bow shooting proved to be ineffective

Somehow much to everyones surprise, the foot held and proceeded to break all the elephants in a few turns.  Once done, the rest of the Burmese were rapidly wrapped up.

Game 2 vs Keith's Japanese

The great clash of a Vegetable Jalfrezzi with Garlic Naan vs Sushi

Both armies looked at each other and went for the simple tactic, line up and advance.
Who would be the winner?  Elephants or Armoured foot with Spears?

Elephants!!

Keith deployed a waterway to lock down a flank, which worked for me as well.  My army was designed to fill the entire deployment zone and then the flanks.

 The Japanese camp
 Japanese foot, all very pretty.

 The lines advance, shooting not proving very effective, the Samurai had armour.

 The two lines crash together.
The Samurai found that spear is good, Elephants is better.
 2nd to last game
More Samurai
Lynette had a different composition to Keith, she went for more average troops, but a lot more of them.
17 battle groups worth

Lynette was the only opponent to actually kill any elephants

the result was a winning draw to the Elephants, but if we had a had a few more turns, I was in a world of trouble with Samurai charging my troops in the rear.