Thursday, 23 March 2017

Time off from FoGR

I'm going to be taking most of 2017 off from FoGR and give ADLG a good run.

After Britcon last year I was becoming very jaded/bored with FoGR and over a few pints was chatting with my club mates.  I hadn't realised I'd been playing FoGR at over 8 comps a year for the last five years, plus club games.

So, for 2017, I'm going to just play at the 25mm comp and a few doubles comps.

I've been participating in the FoGR v2 forum a bit, but work has been pretty full on for the last six months,  which hasn't left much time to play of the forums.  I'd rather spend time at the club than on the computer.


The CLWC has really adopted ADLG as our main set of ancient rules, with games like DBMM and FOGAM having basically died off.

The rules allow for a lot of granularity with different weapon types and armour.  This naturally made me start to think about how this would go with a renaissance army, so, I went looking.

I found on the ADLG forum a beta of ADLG-R.  It's a five page expansion to the core rules which covers up to the rise of the bayonet, so, around 1699 ish.

ADLG is a single element based game, so, one of the big questions is how do you represent pike and shot units?

ADLG-R has two options, retain single elements or, go for double based elements.

The double based elements allows you to visually represent a larger foot unit, like a tercio or pike and shot unit and give it the integral support the pike provides the shot.

So, I've gone and about some new foot and based up five pike and shot units and one early tercio.

Now to get a game on....

CWLC ADLG One Day event

The CLWC mob put on a one day Medieval ADLG comp which was a lot of fun.

I couldn't device what to bring so I went with my default option, Medieval Germans.

ADLG makes heavy foot like pike and spear actually worth while using by giving them one more cohesion point than mounted and medium foot.  This allows them to properly pick a fight and actually stay around for a while.

The Runners & Riders.
18 players and only a few double ups.  Interesting to see armies like Condottieri Italian, Scandinavian and Scots, not something you usually see.

The results

Woot!  Forth place!

Wednesday, 22 February 2017

Badcon 2017


The camels won at Badcon 2017.

Kevin and I went for a bonkers army this year rather than our usual Pike and Shotte.

Scarey that the top three places were all camels.....

Tuesday, 14 February 2017

Gruntz in the City

I picked up the Hawk Wargames city scape while in Cardiff and finally got it to the table.

I've always wanted to have a proper city scape, I've tried to make one my self but failed miserably.

So, for £30, you get quite really good value.

24 x 1' squares, all double sided, plus buildings

James and I had 300 points each and it was a straight fight.

The city with a mixture of the Hawk cardboard buildings, mdf buildings and buildings from Ion Age

The troops advance onto the table

James gets the initiative and charges in

The UNSC advance.  The heavy tank patrols the road to the left while the Spider tank advances towards the helo pad.

View between the buildings.  Ohh Look, a Mech that needs to be shot at

GODENDAG now in Cardiff

Godendag is the first comp of the year and is usually held in Usk.

This year it was relocated to Cardiff, to the store Firestorm games.

Its a really good location and the Firestorm game shop is quite impressive.  They had all the essentials that you need, a bar, things to buy, cheap food and a large space to game on.  The gaming tables were nicely set out as well.  Standard 6'x4' with a divider between tables for your stuff and beer, plus the table had a small lip to prevent dice rolling off.  All in all, very impressive.

The gaming hall

The demo games

Zombie time


Tuesday, 17 January 2017

Over Xmas I finally pulled my finger out and went the the rather big box of random figures to paint up.

In there, I found two moles from Games Workshop and thought it would be good to paint them up.

I can see these being used for Horizons War very shortly