Geoff gave me a run of the Blucher rules a few weeks ago and I was well impressed with the rules.
We managed to get a convincing result (I lost), but it seemed to work and not too much rules checking.
I brought my 1815 French and Geoff had his Prussians.
Geoff won the initative and the mini campaign (I had no idea what to do) and the table was set up very differently to the usual line up and charge. Troops deploy hidden on the table, all you can see is their card, which gives you an idea that someone is there, but not what.
Geoff's troops had the nice shiney cards, mine are the plain white ones. I managed to deploy with one column to my right, centre and in Geoff's centre.
I'm going to give this game a lot more focus in 2016, I like that it's not just a classic line up and shoot and it plays well. It gives you a feel of the period without being too "Napoleonicy", ie anal retentive.....
I've got some more troops in the cupboard and will paint them up over Xmas. I'm going to base them up for Blucher, but use the FoGN sizing, so, will be 80mm wide by 60mm deep, all on one movement square. Much easier to move.
Geoff's troops move and take the village. My Arc de Triomphe looks on.....
Geoff and I start pushing one Geoff's left flank, my Old Guard and up for a fight and ignoring the thrashing I'm getting on the other side of the table.
My conscripts learn to fear artillery, .......
The old guard move in, taking fire as they advance
Breakthru!
Hmm, that breakthrough didn't last long, got charged in the flank and my troops running over the hill got beaten pretty heavily.
All over except for the shouting