Tuesday, 19 April 2016

Gruntz AAR - Stop the Missile

Tamsin and I got Gruntz back on the table with a scenario I put together called Stop the Missile.

I had the UNSC forces and Tamsin was using her new Crusties forces.  The Crusties had taken over a small mining outpost and were assembling a missile to launch on a nearby human city.

The UNSC assembled a 350 point fast reaction force starting off table.
The Crusties had 250 points on table, with up to 1/2 dug in.

There are three markers representing a possible missile launch site.  I had to get a Grunt or Specialist unit in contact with the missile and spend two actions to determine and defuse the missile.

Game limited to seven turns, after that, the missile launches and turns the human city into new Crusties.

The table.  Tamsin was able to deploy anywhere on the table and I had no idea where the missile markers are until I get on table.
The Table set up.  The MDF hex solar panels representing possible missile sites.

A few Power Loaders and engineers on table near the mining site.

Tamsin's Crusties deploying on table.  She has a lot of walkers.....

Hmmm, this might be tougher than expected

The UNSC troops advance and engage the Crusties

Reinforcements arrive, the UNSC heavy VTOL with power armour and a gruntz squad inside

The Heavy VTOL approach the landing site 

 The UNSC forces under fire from the Crusties.  One drone down, the heavy tank crippled and the gruntz heavily wounded.

The Bulldog APC exploding shortly afterwards.


UNSC forces finally finding the missile launcher and successfully defusing it with no time left.

UNSC forces suffered significant casualties in disarming the missile, allowing the Crusties to evac.....

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